Angepinnt Hangar-Modul: Changelog Thread

  • Hangar-Modul: Changelog Thread

    Hier werde ich ab jetzt jeden neuen Changelog des Spieles/Launchers mit Erscheinungsdatum einpflegen. So das es ohne Probleme möglich ist nach einem speziellen zu suchen.

    Patch 1 30.08.2013
    Changelog

    Patch 2 04.09.2013
    Changelog

    Patch 3 06.09.2013
    Changelog

    Patch 4 20.09.2013
    Changelog

    Patch 5 27.09.2013
    Changelog

    Patch 6 04.10.2013
    Changelog

    Patch 7 13.10.2013
    Changelog

    Patch 8 22.10.2013
    Changelog

    Patch 9 12.12.2013
    Changelog

    Patch 10 20.12.2013
    Changelog

    Patch 11 18.02.2014
    Changelog

    Patch 11.1 26.02.2014
    Changelog

    Patch 11.2 08.05.2014
    Changelog

    Dieser Beitrag wurde bereits 11 mal editiert, zuletzt von Ano ()

  • Star Citizen Patch 1 veröffentlicht am 30.08.2013

    Patchnotes:
    • LAUNCHER:
      • NEW FEATURE: Added support for patch notes, which are also available on the website
      • NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
      • BUG FIX: Closing the game client now restores the launcher music if mute is off
      • BUG FIX: Launcher audio fader code works better
      • BUG FIX: Now saving the state of the mute button
      • TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
      • TWEAK: “Webget Request Failed” message is now more descriptive
    • HANGAR:
      • GENERAL:
        • NEW FEATURE: Ladder now forces 3rd person on use.
        • BUG FIX: Interior ship lighting fixes
        • BUG FIX: Adding missing foot IK helpers
        • BUG FIX: Added collision detection to vehicle orbit camera
        • BUG FIX: Blendspace animation fixes on door exit
        • BUG FIX: Fixed 350r power plant
        • TWEAK: Adjusted the fog and fog color
        • TWEAK: Specular of the metal on the constellation
      • HOLOTABLE:
        • NEW FEATURE: Sounds for holotable
        • NEW FEATURE: Added holotable to all hangars
        • BUG FIX: Lots of holotable fixes
    • NETWORKING:
      • Added 32 more authentication servers to better handle game client authentication load
    https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-Notes

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Ano ()

  • Star Citizen Patch 3 veröffentlicht am 06.09.2013



    Patchnotes:

    • INSTALLER:
      • BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
      • BUG FIX: Installer now properly installs on windows machine with multiple user accounts
      • NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
    • LAUNCHER:
      • BUG FIX: Launcher no longer tries to load the electrolize font from Google
      • TWEAK: Publish date of patch more human readable
      • TWEAK: Audio fader tweaks
      • TWEAK: Optimizations to lower CPU usage
    • HANGAR:
      • BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
      • BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
      • BUG FIX: Ladder mounting/dismounting
      • BUG FIX: ‘Use’ message no longer appears in the main menu
      • BUG FIX: Foot IK issues fixed in deluxe hangar
      • BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
      • BUG FIX: Missing walls and ladders should now show up
      • BUG FIX: Environment sound updates and fixes
      • BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
      • TWEAK: More environment lighting and fog tweaks
      • TWEAK: Decals and grunge in some of the hangars
      • TWEAK: Glass shaders
      • TWEAK: Business hangar spawn points
      • TWEAK: Animation tweaks for most enter/exit and cockpit animations
      • NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
    • SHIPS:
      • Hornet
        • BUG FIX: Missing floor in hornet cockpit
        • BUG FIX: Hornet wings no longer explode if hit
      • Aurora
        • BUG FIX: Right door now works for entering/exiting
        • BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
      • Freelancer
        • BUG FIX: Exiting turret no longer causes user to teleport out of ship
        • UPDATE: Lighting and Textures
      • Constellation
        • BUG FIX: Crash when changing seats
      • CUTLASS
        • TWEAK: Geometry, Texture and lighting changes
    https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Ano ()

  • Star Citizen Patch 4 veröffentlicht am 20.09.2013



    Patchnotes:



    • Additions
      • ADD adding temp animation for passenger dismount
      • ADD iradarsignaturesystem which keeps track of all the iradarsignature created
      • ADD added placeholder billboard swf
      • ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
      • ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
      • ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
      • ADD adding psd file to it’s own folder
      • ADD ik for the turret joysticks
      • ADD freelancer – flagged the copilot seat as a driver
    • Bug Fixes
      • BUG FIX
        audio ogg issue should now be fixed, cleaned up the ambient code so we
        only have one play sound function, integrated ssn fixes for our audio
        system, integrated a fix for ssn’s javascript cod
      • BUG FIX
        finally found the stupid registry bug that was causing massive headaches
        as well as added a check so the installer will tell you if the product
        is already installed
      • BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
      • BUG FIX enabled disable ambient when focus of window is changed
      • BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
      • BUG FIX fix flickering decals in the discount hangar cbd-97
      • BUG FIX
        business hangar. landing pads show up in the business hangar again.
        didn’t notice it when i dropped the spawnpoints for the floating ships
      • BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
      • BUG FIX
        temporary bug fix for if you are patching and it takes longer then 1
        hour the launcher will check for updates, find none and move you forward
        to the patch complete status even thou you are s
      • BUG FIX
        fixing sound setup for greycat ptv – splitting up sound event groups
        into “engine” and “functionality” and also setting up required hard
        coded names for sounds used in game.
      • BUG FIX –
        aurora (all variants) fixing pilot seat entry bbox to not be accessible
        from outside. fixing interior bbox to allow pilot seat to be entered.
        setting up right side ladder for all auroras
      • BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
      • BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
      • BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
      • BUG FIX
        player jumping. couple things. cryaction and cryphysics had instant
        and accumulated jumping flipped. fixed that so the enums are correct in
        cryaction. added a new jump that doesn’t accumu
      • BUG FIX cbd-473 don’t display @use_mounted if item already in use
      • BUG FIX
        cbd-479 cargo not showing up in business hangar. screwed up on initial
        pad offset. worked in discount and deluxe because their z is very close
        to 0.
      • BUG FIX cbd-496 reduced character sprint multiplier
      • BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
      • BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
      • BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
      • BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
      • BUG FIX cbd-501 restore previous fov when exiting cockpit view
      • BUG FIX
        prevent a crash in both vehiclebarrelweapon and vehicleweapon by
        checking if the item is in use and if the vehicle pointer is valid
        before updating its item status
      • BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
      • BUG FIX radar is disabled in the hangar
      • BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
      • BUG FIX
        hangar flair. put bounds on item ports so they don’t roll into reserved
        ports. some flair items where there is only 1 port reserved will only
        spawn once flair item if extra are owned.
      • BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
      • BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
      • BUG FIX fixed disabling of seat events
      • BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters
      • BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
      • BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
      • BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
      • BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
      • BUG FIX remove the geometry that causes flickering decals.
      • BUG FIX resized floors to be tile friendly.
    • New Features
      • NEW FEATURE adjusted top wing hardpoint pivot positions.
      • NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
      • NEW FEATURE added very basic support for multiple driving seats.
      • NEW FEATURE updated position of geo on the top wing hardpoints.
      • NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
      • NEW FEATURE adding basic interaction fgs used in connie switches
      • NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
      • NEW FEATURE added a missing piece of collision
      • NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
      • NEW FEATURE added function to set the physics type on a vehicle
      • NEW FEATURE grav pallets
      • NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
      • NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.
      • NEW FEATURE implemented splash screen for game startup
      • NEW FEATURE fix texture path ref in material
      • NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
      • NEW FEATURE deluxe hangar buggy track layers
      • NEW FEATURE – anvil hornet ball turret
      • NEW FEATURE vehicle passenger orbit view
      • NEW FEATURE hangar deluxe buggy track handling
      • NEW FEATURE added intial implementation of the vehicle signature system
      • NEW FEATURE added vehicle item cooler
      • NEW FEATURE added vehicle item signature dector
      • NEW FEATURE passenger interior views
      • NEW FEATURE item ports on items
      • NEW FEATURE tech
      • NEW FEATURE added vehicleitemidentifier with params
      • NEW FEATURE
        cbd-487 and cbd-436 – holotable will fade the lights back in once
        player walks away, also it will only be interactable within a minimum
        distance
      • NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
      • NEW FEATURE – fixed the locator_locomotion
      • NEW FEATURE – gun mesh dissapeared – fixed now
      • NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
      • NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
      • NEW FEATURE setup proper rotation parts on ball turret
    • New Features
      • OPTIMIZE splitted object update per renderer
      • OPTIMIZE optimized menurenderer3dmodelmgr update loop
    • Tweaks
      • TWEAK geo updates.
      • TWEAK removing a decal…again.
      • TWEAK – removed turret hardpoint
      • TWEAK – tweaked material file and
        textures – added an extra detail and blendmap to give the hull texture
        some more detail and intrest.
      • TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
    • Updates
      • UPDATE changed tractor to size 2
      • UPDATE merged in updated right side door.
      • UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
      • UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
      • UPDATE updating loadout for aurora ln
      • UPDATE fixing part name mismatch
      • UPDATE enabled engines for the
        movement seat actions for all the ships. hangar ships still won’t be
        able to move since when the hangar spawns them it turns off their
        engines.
      • UPDATE adding workbench flair item back to discount hangar
      • UPDATE gloves mesh fix, and inside elbow wrinkes tweak
      • UPDATE database.xml adding a buggy to deluxe hangar at index 1
      • UPDATE fixed replace me ball when mounting on certain hardpoints
      • UPDATE deluxe hangar. updates for deluxe buggy track
      • UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
      • UPDATE tech setup for hornet ball turret
      • UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
      • UPDATE rigged and animated recoils
      • UPDATE updated with hardpoints.
        removed weapons per task and added hardpoints in their place. fixed
        quite a few decals that were crashed too far into geo. removed some
        duplicate geo. removed environ
      • UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
      • UPDATE – updated animation
      • UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
      • UPDATE fixed missing texture hornet lightshaft
      • UPDATE – updated animations
      • UPDATE – updated animaiton to match the new character animatin
      • UPDATE – fixed locator locomotion animation
      • UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
      • UPDATE rigged and animated recoil
      • UPDATE added recoil animation to behring m3a_laser
      • UPDATE cleaning pass
      • UPDATE revising footststeps a bit
      • UPDATE – updated
      • UPDATE updated turret chair animations and geometry on constellation
      • UPDATE updated and re-checked animations in constellation
      • UPDATE updated constellation fixes in geometry, animations and texture
      • UPDATE – updated something
      • UPDATE rigged and animated recoil
      • UPDATE assigned recoil animation for behring_m4a_laser
      • UPDATE rigged and animated recoil
      • UPDATE assigned recoil animation for behring_mk_iv_laser
      • UPDATE adding landingpad_helper to constellation
      • UPDATE – fixed texture file paths
      • UPDATE – broke out each barrel, added muzzle helpers and updated animation
      • UPDATE updated avatarcreationmachine
      • UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
      • UPDATE rigged and animated
      • UPDATE changed muzzle_out to dummy object
      • UPDATE changed the muzzle_out to dummy objects
      • UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
      • UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
      • UPDATE rigged and animated
      • UPDATE update nvidia gpu list to include newer and mobile gpus.
      • UPDATE updated animations on the copilot seats and the turret seats.
    https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4

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  • Star Citizen Patch 5 veröffentlicht am 27.09.2013


    Patchnotes:

    • [quote]

      • PLAYER:
        • ADD: Player turn animations for copilots chairs
        • ADD: Player animations for the turret
        • ADD: Player animations for cockpit enter with joystick
        • BUG FIX: Player animations for ladders
        • BUG FIX: allow player’s body motion to be driven by animation when in first person.
        • TWEAK: Code tweaks for player IK
        • TWEAK: First persion animation tweaks
      • SHIPS:
        • BUG FIX: 300i collision fixes
        • BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick
        • BUG FIX: constellation turret seat actions enabled
        • BUG FIX: glass shader on the aurora
        • BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet
        • UPDATE: broke apart the bottom turret chair and animated it.
        • TWEAK: main thruster animation tweaks
        • TWEAK: constellation lighting rig has been updated.
      • HANGAR:
        • BUG FIX: interior floor collisions
        • BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves
        • UPDATE: updated with the new elevator button placement
        • TWEAK: ship lighting tweaks
        • TWEAK: adjusted the decals in the deluxe hangar.
        • TWEAK: a few small lighting optimizations.

      [/quote]https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Ano ()

  • Star Citizen Patch 6 veröffentlicht am 04.10.2013



    Patchnotes:


    • [quote]
      • LAUNCHER:
        • Background music now plays
        • Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
        • Internal use bug fixes and updates
        • Launcher now launches with elevated permissions
        • Audio properly mutes when launcher minimized
      • INSTALLER:
        • Installer should now properly install C++ 2010 redist

      [/quote]https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Ano ()

  • Star Citizen Patch 7 veröffentlicht am 13.10.2013

    • Bug Fixes
      • BUG FIX: Fix rotation and positions of trophies in the hangar
      • BUG FIX: Holotable adjustments and fixes
      • BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
      • BUG FIX: Freelancer cargo ramp door opens and closes
      • BUG FIX: Sound plays for Freelancer entry/exit
      • BUG FIX: Adjusted Bulldog Repeater weapon offset collision
      • BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
      • BUG FIX: Resolved issue where hangar_maxships would sometimes not work
    • NEW FEATURES
      • NEW FEATURE: Adding Buggy ramps and obstacles
      • NEW FEATURE: Adding billboard video screens to hangars
      • NEW FEATURE: Adding Privateer outfit swap
      • NEW FEATURE: Adding passenger seat to buggy
      • NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300i
      • NEW FEATURE: Adding fish tank hangar item
      • NEW FEATURE: Adding Avenger ship
      • NEW FEATURE: Adding Aurora LN “Legionnaire” ship
    • UPDATES
      • UPDATE: Hangar gravity adjustments
      • UPDATE: updating lighting for constellation
    https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7

  • Star Citizen Patch 8 veröffentlicht am 22.10.2013


    BUG FIXES
    BUG FIX – Interior Lighting fixed in Constellation
    BUG FIX – Missiles now visible on 325a, Aurora LX/LN
    BUG FIX – 350r right wing pylon hardpoint moved to correct position
    BUG FIX – Video in Business Hangar now loops
    BUG FIX – Sound effect added for Aurora and variant door animation
    BUG FIX – Adding collision to 300i and variant right wing flap
    BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
    BUG FIX – Character no longer exits Aurora LN through bottom of ship

    NEW FEATURES
    NEW FEATURE – Adding F7C-S Hornet Ghost
    NEW FEATURE – Adding F7C-R Hornet Tracker
    NEW FEATURE – Adding F7M-M Super Hornet
    NEW FEATURE – Hair integrated into Privateer outfit


    robertsspaceindustries.com/com…3337-Star-Citizen-Patch-8

  • Star Citizen Patch 9 veröffentlicht am 12.12.2013





    • New feature: Client side persistence
    • New feature: Trophy Case
    • New feature: New fishtank decorations
      • Helmet
      • Coral
      • Space crab grotto
    • New feature: Golden Ticket plaque


    • BUG FIX: Fixed a crash that could happen when using the outfit changer
    • BUG FIX: Various camera and collision fixes for both third and first person views
    • BUG FIX: Third person camera jitter reduced
    • BUG FIX: Added support for 2560×1440
    • BUG FIX: Holotable: tab key now toggles
    • BUG FIX: Deluxe Hangar floor fixes
    • BUG FIX: Fixed mis-labeled weapons
    • BUG FIX: Fixed a rare particle crash
    • BUG FIX: Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
    • BUG FIX: Fixed flipped decals inside the 300i
    • BUG FIX: Fixed flipped decals on a 325a engine
    • BUG FIX: Fixed flipped decals on the 350r engine
    • BUG FIX: Hornet F7c has the proper loadout now
    • BUG FIX: Fixed some items not showing up in the Hangar
    • BUG FIX: Fixed a rare crash due to left over debug code
    • BUG FIX: Fixed particle effects in the fish tank
    • BUG FIX: Fixed some character IK issues with the F7c
    • BUG FIX: Fixed various character collision issues
    • BUG FIX: Various other small fixes to the Hangars and ships

    robertsspaceindustries.com/com…6-Hangar-Patch-9-Released

  • Star Citizen Patch 10 veröffentlicht am 20.12.2013







    • New feature: Client side persistence
    • New feature: Trophy Case
    • New feature: New fishtank decorations

      • Helmet
      • Coral
      • Space crab grotto
    • New feature: Golden Ticket plaque


    • NEW FEATURES
      • NEW FEATURE – Updated Avenger
      • NEW FEATURE – Added Holiday Wreath
      • NEW FEATURE – Added Firing Range
      • NEW FEATURE – Cutlass
      • NEW FEATURE – New fishtank decorations
        • Cleaner Fish
        • School of Jellyfish
        • Cute Space Crab
        • Ribbon Fish
      • NEW FEATURE – Footlocker




    • BUG FIXES
      • BUG FIX – Missing DLL in some versions of Windows Vista
      • BUG FIX – Various improvements to collision physics
      • BUG FIX – Cockpit in 325a has been fixed
      • BUG FIX – Lighting in the Hangar and ships has been improvents
    https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10



  • Star Citizen Patch 11 veröffentlicht am 18.02.2014


    • NEW FEATURES
      • NEW FEATURE: Moving targets added to Firing Range
      • NEW FEATURE: Freelancer cockpit updated
      • NEW FEATURE: Firing Range sound improvements
      • NEW FEATURE: Blue activate buttons added to Cutlass
      • NEW FEATURE: Additional Cutlass functionality added
      • NEW FEATURE: Ammo items now display in Holotable




    • BUG FIXES
      • BUG FIX: Various geometry collision improvements
      • BUG FIX: Fixed first person mouse look in some cockpits
      • BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
      • BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
      • BUG FIX: Resolved crash issue involving Cutlass
      • BUG FIX: Various ship animation improvements
      • BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
      • BUG FIX: Bullet impact and particle graphic polish
      • BUG FIX: Buggy no longer moves on its own
      • BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
      • BUG FIX: Can no longer exit buggy while it’s moving
      • BUG FIX: Weapon mount targets health adjusted
      • BUG FIX: Ball Turret re-added to the Super Hornet
      • BUG FIX: Resolved various crash and crash on exit issues
      • BUG FIX: File structure cleanup
      • BUG FIX: Holotable bug fixes & graphic updates
      • BUG FIX: Prevent weapon mount collision from becoming offset when fired
      • BUG FIX: Player no longer moves forward when sidestepping
      • BUG FIX: Resolved collision issue with Hornet tracker Rotodome
      • BUG FIX: No longer able to clip through Foot locker

    https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11

  • Star Citizen Patch 11.1 veröffentlicht am 26.02.2014
    BUG FIXES
    BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved

    LAUNCHER UPDATES
    UPDATE – Internal updates for development
    UPDATE – Icon added for peer to peer support but currently disabled

    KNOWN OCULUS RIFT ISSUES:
    KNOWN ISSUE –
    To enable Oculus Rift mode create a file named ‘user.cfg’ in your
    ‘StarCitizen/CitizenClient’ folder and add the line
    ‘sys_currentHMDtype=1’
    KNOWN ISSUE –
    When in game, your look direction is independent from your travel
    direction. The player’s body can be turned using the mouse to adjust the
    player’s movement direction.
    KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
    KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
    KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
    KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
    KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
    KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
    KNOWN ISSUE – UI elements such at the “Use” icon are doubled.


    robertsspaceindustries.com/com…92-Star-Citizen-Patch-111

  • Star Citizen Patch 11.2 veröffentlicht am 08.05.2014


    NEW FEATURES

    NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million

    NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)


    OCULUS RIFT FIXES/UPDATES

    BUG FIX: Fixed Warping to provide the correct perspective

    UPDATE: Adding True Stereo Rendering

    UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)

    UPDATE: Adding Key board command to recenter view (Numpad 2)

    UPDATE: Enabling orientation prediction


    KNOWN ISSUES

    KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled

    KNOWN ISSUE: A rare crash may occur during startup.

    To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again


    LAUNCHER UPDATES:

    UPDATE: The Release Channel setting was renamed to Game Channel

    NEW FEATURE: The Game Channel select box now includes a short description of each channel option

    NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked

    UPDATE: When the ‘Enable Automatic
    Updates’ setting is checked the Launcher will now check for new updates
    every 15 minutes instead of every hour


    robertsspaceindustries.com/com…58-Star-Citizen-Patch-112